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Gameplay Programming

Defined gameplay mechanics implemented in-engine and integrated into existing gameplay systems.

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Upcoming Gameplay Prototype

A new technical experiment exploring system-driven mechanics in Godot.

Education

Abertay University (2019-2023)
(BA) Game Design and Production

Leonardo Media Academy (2009-2011)
(HND) Journalism

Technical Experience

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Hi, I’m Ben — a Technical Designer based in the UK. I focus on gameplay prototyping and building system-driven mechanics, mainly in Unreal Engine and Unity.
I’m interested in how gameplay systems come together in practice — from combat and progression to player interaction — and how they can be structured to stay clear, responsive, and easy to iterate on.
Most of my work involves building and testing mechanics directly in-engine, with a focus on balancing technical implementation with gameplay feel.

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Slipways - Finalist, Best Student Game, TIGA Education Awards 2023

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Journey to the Vampire Mountain - Selected for Epic Games Student Showcase 2023

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Marvel’s Spider-Man - Symbiote Suit Mod, downloaded 41.8k times

Recent Blogs

© 2025 Ben Lesko

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