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Ben Lesko
Technical Designer

Demon Sword
King Arthur: Knight's Tale
Hermit: A Star Wars Story
ReDo
Hi, I am Ben Lesko
I'm a Technical Designer!
Gameplay Systems & Implementation
Exploration, prototyping, and production-focused gameplay contributions developed directly in-engine.

Demon Sword
A systems-driven hack-and-slash prototype exploring combat architecture, player progression, and hybrid HD-2D implementation in Unreal Engine.
King Arthur: Knight’s Tale
I worked on DualSense controller integration in NeocoreGames’ proprietary CoreTech engine.
Gameplay Programming
Defined gameplay mechanics implemented in-engine and integrated into existing gameplay systems.
Hermit: A Star Wars Story
An Unreal Engine prototype exploring physics-driven Force abilities, systemic interaction design, and navigation feedback systems.
ReDo
A Unity-based platformer prototype exploring time-manipulation mechanics.
Upcoming Gameplay Prototype
A new technical experiment exploring system-driven mechanics in Godot.
Education
Abertay University (2019-2023)
(BA) Game Design and Production
Leonardo Media Academy (2009-2011)
(HND) Journalism
Technical Experience

Hi! I’m Ben, a UK-based Technical Designer focused on gameplay prototyping and systems implementation. I’m passionate about adapting ideas from classic games, combining established design principles with modern player expectations. I believe that a solid understanding of these foundational systems is essential for creating mechanics that are clear, engaging, and relevant today.
Slipways - Finalist, Best Student Game, TIGA Education Awards 2023
Journey to the Vampire Mountain - Selected for Epic Games Student Showcase 2023
Marvel’s Spider-Man - Symbiote Suit Mod, downloaded 41.8k times
Recent Blogs
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