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Hi, I am Ben Lesko
I'm a Technical Designer!
Gameplay Systems & Implementation
Exploration, prototyping, and production-focused gameplay contributions developed directly in-engine.
Gameplay Programming
Defined gameplay mechanics implemented in-engine and integrated into existing gameplay systems.
Upcoming Gameplay Prototype
A new technical experiment exploring system-driven mechanics in Godot.
Education
Abertay University (2019-2023)
(BA) Game Design and Production
Leonardo Media Academy (2009-2011)
(HND) Journalism
Technical Experience

Hi, I’m Ben — a Technical Designer based in the UK. I focus on gameplay prototyping and building system-driven mechanics, mainly in Unreal Engine and Unity.
I’m interested in how gameplay systems come together in practice — from combat and progression to player interaction — and how they can be structured to stay clear, responsive, and easy to iterate on.
Most of my work involves building and testing mechanics directly in-engine, with a focus on balancing technical implementation with gameplay feel.
Slipways - Finalist, Best Student Game, TIGA Education Awards 2023
Journey to the Vampire Mountain - Selected for Epic Games Student Showcase 2023
Marvel’s Spider-Man - Symbiote Suit Mod, downloaded 41.8k times
Recent Blogs
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