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Demon Sword

King Arthur: Knight's Tale

Hermit: A Star Wars Story

ReDo

Hi, I am Ben Lesko

I'm a Technical Designer!

Gameplay Systems & Implementation

Exploration, prototyping, and production-focused gameplay contributions developed directly in-engine.

Demon Sword

A systems-driven hack-and-slash prototype exploring combat architecture, player progression, and hybrid HD-2D implementation in Unreal Engine.

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King Arthur: Knight’s Tale 

I worked on DualSense controller integration in NeocoreGames’ proprietary CoreTech engine.

Gameplay Programming

Defined gameplay mechanics implemented in-engine and integrated into existing gameplay systems.

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Hermit: A Star Wars Story

An Unreal Engine prototype exploring physics-driven Force abilities, systemic interaction design, and navigation feedback systems.

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ReDo

A Unity-based platformer prototype exploring time-manipulation mechanics.

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Upcoming Gameplay Prototype

A new technical experiment exploring system-driven mechanics in Godot.

Education

Abertay University (2019-2023)
(BA) Game Design and Production

Leonardo Media Academy (2009-2011)
(HND) Journalism

Technical Experience

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Hi! I’m Ben, a UK-based Technical Designer focused on gameplay prototyping and systems implementation. I’m passionate about adapting ideas from classic games, combining established design principles with modern player expectations. I believe that a solid understanding of these foundational systems is essential for creating mechanics that are clear, engaging, and relevant today.

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Slipways - Finalist, Best Student Game, TIGA Education Awards 2023

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Journey to the Vampire Mountain - Selected for Epic Games Student Showcase 2023

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Marvel’s Spider-Man - Symbiote Suit Mod, downloaded 41.8k times

Recent Blogs

© 2025 Ben Lesko

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